It is also possible to render out the Unreal scene as a cube map for use in environment-based lighting. It’s only possible to import passes that Unreal Engine generates as standard – so it isn’t possible to use custom AOVs or deep data – but the implementation supports Cryptomatte. The system works over a TCP/IP connection, enabling users to pull in passes from other artists’ machines across a studio network, or via the internet, including machines running on different operating systems. ![]() The biggest new feature in the 13.1 releases is UnrealReader, a new NukeX node that creates a live link to Unreal Engine, making it possible to build composites from render passes generated in the game engine. NukeX and Nuke Studio 13.1 only: UnrealReader provides a live link to UE4 You can find a full list of SDK updates and smaller features via the links at the foot of the story. Other pipeline changes include native support for the Blackmagic RAW format. OCIO is now used for all Nuke displays, including on Monitor Out devices and in Nuke Studio, all of the OCIO nodes are available as Soft Effects in the timeline. ctf format and native support for ACES, with Nuke 13.1 also introducing support for version 1.2 of the colour encoding system. New functionality includes support for LUTs in. Other changes common to all three editions include support for OpenColorIO 2 (OCIO 2), the new version of the colour management standard, already rolled out in a number of other key VFX applications.Īccording to Foundry, the implementation should not conflict with older versions of OCIO on a user’s system and the bundled config files for OCIO 1.1 have been retained for backwards-compatibility. Nuke, NukeX and Nuke Studio 13.1: support for OpenColorIO 2 In addition, the Hydra Viewer, the new higher-fidelity 3D viewport based on USD’s Hydra framework, now runs on macOS as well as Windows and Linux. The new Monitor Out system, used for viewing output on a second monitor, now displays annotations and the mouse cursor on monitor out devices and floating windows, facilitating shot review sessions. Nuke, NukeX and Nuke Studio 13.1: updates to Monitor Out and the Hydra Viewer Wildcard syntax has also been extended, with users now able to use the minus symbol in expressions to exclude ID elements from selections. ![]() The new Encryptomatte node converts any alpha input into a Cryptomatte-selectable ID, making it possible to create custom Cryptomattes inside Nuke. In the case of ID matte generation system Cryptomatte, that means a native version of Encryptomatte. ![]() The 13.1 update also extends the main features introduced in Nuke 13.0. Nuke, NukeX and Nuke Studio 13.1: Cryptomatte updates Sensitivity controls determine how vigorously you have to shake or the feature can be turned off entirely. Other workflow improvements include the option to disconnect a node or chain of nodes from the Nuke node graph by ‘shaking’ them – literally jiggling them around on screen, as shown in the video above. Nuke, NukeX and Nuke Studio 13.1: Shake to disconnect Users can also switch to the standard Houdini or Blender key bindings. The design of the new gizmos matches those in Katana, Foundry’s lighting and look dev software, and the default hotkeys for switching between transform modes match those for Katana and Maya. New functionality includes the option to switch between local, world and screen space, to transform objects on multiple axes simultaneously, and to move pivot points for geometry without moving the geometry itself. One tangible result of that work is the revamped 3D user experience, including new designs for the viewport transform, scale and rotate gizmos to “ them up to the standards of other applications”. When previewing Nuke 13.1 at its Foundry Live user event in September, Foundry described its main current development priorities as improving performance and scalability of the software. ![]() Nuke, NukeX and Nuke Studio 13.1: improvements to 3D user experience New features in NukeX and Nuke Studio include Unreal Reader, a new live link to Unreal Engine, plus the option to use third-party PyTorch models with the AIR machine learning toolset. In all three editions of the software – Nuke, NukeX and Nuke Studio – the update improves the UX design of key toolsets, adds support for OpenColorIO 2, and extends Cyptomatte support and the Monitor Out system. Originally posted on 12 October 2021, at the start of the public beta, and updated on the final release.įoundry has released Nuke 13.1, the next version of its node-based compositing software. Posted by Jim Thacker Foundry ships Nuke, NukeX, Nuke Studio & Nuke Indie 13.1
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